We do not try to turn the traditional RTS game-play upside down. We extend it and give it a new meaning. A player doesn’t need to get used to completely new rules. He builds a base, produces units, and fights against enemy armies. But we created a 100% new game world that brings fresh colors to the classical game-play. Subjection of all parts of the game’s world to the real physical laws: water, buildings, units, resources, landscape, everything behaves like it should in life. Fair terra-morphing. Shifting combat operations between sea bottom and surface. Destructive forces of nature. All these things change usual RTS gameplay so deeply, that the player gets completely new game experience.
Unique two-levels game world
Total interactivity and true physical model of game environment, including resources.
Advanced water physics (including physical waves) and physical model of behavior of solid objects submerged in water.
Forces of nature that may change the entire mission level
Unconditional use of scripts to create the suspension throughout the game.
Giant monsters — Dinosaur Riders of Atlantis, who are able to destroy entire Human buildings, Octopuses who attack from underwater, etc.
Highest quality of graphics and special effects, especially for water.