|
| |
| |
UK RELEASE: TBA (Upcoming) | NORDIC RELEASE: TBA (Upcoming) | US RELEASE: TBA (Upcoming) |
|
 |
| |
PRESS RELEASE | Beltion: Beyond Ritual (PC) Announced | 08-Jun-2006 |
Rostok-Games company is proud to announce the development of an alternative fantasy role-playing game for PC with the working title: “Beltion: Beyond Ritual”, which is in development since 2004. Beltion proposes the player a freeform gameplay with a mix of fantasy and historical reality of medieval Europe.
The main character is a Necromancer who, when still being a child, was chosen by the priests of the Death God for his uncommon abilities. He studied at the Temple (fulfilling several tasks for the priests by the way) and, marked for his prowess by a High Priest, is being sent with a diplomatic mission to an Orc city.
The player’s goal is to find a formula of lost ritual to free himself of the curse which made him an outcast among friends and a friend among foes. He can use some unique abilities like:
- gathering of souls from defeated enemies which serves for combat purposes (new spells development and amplification of existing spells, self-healing) and for the plot progress (soul questioning to obtain the information)
- necrovision or "ethereal sight" – a special viewing mode to observe incorporeal manifestations and entities, for example souls;
- an ownership of Necropolis – necromancer's keep where he can study to summon undeads, to perform rituals and enhance his own abilities. The Necropolis provides the basis for the personal teleportation system that the character can use to move from one point of the game-world to the other.
The game system is based on a traditional RPG and Action/RPG genre combination of stats, abilities and items. The game process consists of completion of obligatory main quests and optional side quests, fighting with different enemies, character development, gathering and usage of souls.
|
 |
 |
|
 |
|
|
|
|
|
|