The Incredible Hulk: Ultimate Destruction (GAMECUBE) - Previews, Reviews, Interviews, Screenshots, Vidoes, Cheats
ToTheGame
Advertising on ToTheGame
  LOG IN
  REGISTER
Mainpage PC Games PlayStation 2 PlayStation 3 Xbox Xbox 360 GameCube PlayStation Portable Nintendo DS N-Gage Nintendo Wii
 
Advertising on ToTheGame
 
   
 
Logo of The Incredible Hulk: Ultimate Destruction (GAMECUBE)
 
 
UK Boxshot of The Incredible Hulk: Ultimate Destruction (GAMECUBE)
US Boxshot of The Incredible Hulk: Ultimate Destruction (GAMECUBE)
GAMECUBE
 
UK RELEASE: 09-Sep-2005 (Released)  | NORDIC RELEASE: 09-Sep-2005 (Released) |  US RELEASE: 23-Aug-2005 (Released)
VIDEO
REVIEW
INTERVIEW
UPDATES
CHEATS
   
  CHEATS / WALKTHROUGH / HINTS / TIPS
Developer Tips (Part 1)

By Designers (Radical Entertainment): Dave Forsey, Eric Holmes, Greg MacMartin

Rewrite the book on over-the-top action in The Incredible Hulk: Ultimate Destruction; the only free roaming, open world, overpowered 3rd-person action adventure featuring action on the Richter Scale. Blow the doors off of the genre in an adventure filled with unstoppable movement, epic combat and total destruction. Free-roam the concrete streets of the City or the wind-carved canyons of the Badlands in the hunt for a cure to your condition. Struggle to conquer demons – within and without – or lose your humanity forever.


1. Smash and Save
There are many ways to earn smash points. Smashing simple objects, such as bus stations, street-lights, etc. will yield very few points. However, completing objectives, defeating enemies/strike teams and playing side missions will yield far more.

Keep track of how many points you earn over time, and revisit the church regularly to check the availability of new moves and their cost. Don’t assume that purchasing the most expensive moves is necessarily the best tactic over buying cheaper ones! Pay attention to your own playing style, and save up for the moves that enhance your personal style of play.

2. Charge For Power
Every move the Hulk can make is chargeable! Hold the button down and Hulk will start to glow. The bigger the glow, the more powerful the blow, hitting your enemies with extra damage or even an extra finisher. Additionally, many of the moves create shockwaves for a wide area effect, meaning you can hit multiple enemies at once. Charging increases the size of the blast and the amount of damage suffered by each foe.


3. Critical Mass
Everyone knows that the madder Hulk gets, the stronger he gets. This is true for the game too, so get into Critical Mass – and stay there. When you’re in Critical Mass, all your attacks will do additional damage – combine this with Charging, and Crusher moves and you have the ability to unleash hell on demand. Even some of the more powerful enemies can be defeated with a single blow when you max charge the right crusher when in Critical Mass. You’ll be ripping tank armour like it was tissue paper.



4. When in doubt, Devastate.
Devastators are your friend. Make sure you buy the “Critical Atomic Slam” in chapter 1 as soon as you can. Armed with this, you’ll be near-unstoppable. When Hulk is in CRITICAL MASS, he can unleash a single devastating attack that will obliterate the opposition, tossing cars for blocks and toppling buildings like a house of cards.


5. Regenerate
Did you know that Hulk can regenerate tissue faster than Wolverine? It may seem a little un-Hulk-like, if you’re feeling the hurt you should run like hell. Find a quiet spot – wait a few seconds, and you’ll see your health will quickly regenerate. The good news: If Hulk hasn’t taken damage for a few seconds, he’ll quickly heal back to around ¾ of your total health. The bad news: to get back into Critical Mass you’re going to have to break some heads. Hmmm…is that really bad news?


6. Air Recovery
Floated into the air? Buy “Air Recovery” to stay in the fight. With Air Recovery you can immediately upright yourself, and go straight into a counter attack, or a dodge. If you fight the MLRS launchers or a crowd of Hulkbusters and don’t have this move, you’re going to hurt. Rather than being the green punching bag, I suggest you air recover – and rewrite the book on pain.

This move is critical! I can’t stress it enough. Buy it. Buy it now.


 
  MEMBER FUNCTIONS
  You are not logged in
  ADVERTISEMENT
 

COPYRIGHT  ©2009 TOTHEGAME.COM